
Integrating Voice Calls with AR/VR
How to build a futureproof relationship with AI

Voice calls are transforming AR/VR experiences by offering a natural, immersive way to communicate. Here's what you need to know:
Why it matters: Voice keeps users engaged in virtual spaces, supports accessibility, and requires less bandwidth than video. It also enables features like spatial audio and real-time interactions.
Applications: Multiplayer gaming, virtual meetings, voice bots for automation, and tools for sales and education are leveraging voice to enhance user interactions.
Challenges: Developers face hurdles like latency, handling microphone permissions, and implementing noise suppression to ensure smooth communication.
Tools and skills needed:Unity or Unreal Engine, voice SDKs like Vivox or Meta Voice, and knowledge of spatial audio and natural language processing.
Best practices: Test extensively across devices, secure connections with tokens, and optimize voice settings for immersive experiences.
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Required Tools and Prerequisites
Adding voice call functionality to AR/VR projects demands specific hardware, software, and technical know-how. To handle challenges like low-latency processing and precise spatial audio, your setup must meet the following requirements.
Hardware and Platform Requirements
To successfully integrate real-time voice processing with VR rendering, your development PC needs to be powerful. A CPU with a clock speed of 3.5 GHz or higher is essential for managing tasks like tracking, natural language processing, and AI calculations simultaneously. Low-latency audio depends heavily on high single-core clock speeds.
You'll also need at least 8 GB of RAM (32 GB recommended) to run voice SDKs alongside high-resolution VR environments without interruptions. An NVMe M.2 SSD will ensure smooth asset loading, preventing audio glitches. For rendering, an NVIDIA RTX 3060 or PRO 4000+ GPU is necessary to handle dual displays at 90 Hz while keeping visuals and voice in sync.
AR/VR headsets typically include built-in microphone arrays and speakers capable of spatial audio. However, reliable network connectivity is critical. 5G and Wi-Fi 6 modules are must-haves for low-latency voice streaming. High latency not only disrupts conversations but can also cause motion sickness.
Irwin Lazar, President and Principal Analyst at Metrigy, highlights the importance of 5G: "5G's theoretical ability to support up to 10 Gbps data rates opens the doors to AR and VR applications that are simply not feasible on 4G and older technologies".
Development Tools You'll Need
For voice-integrated XR development, Unity 2022.3 LTS and Unreal Engine are the go-to platforms. Unity developers can use the OpenXR Plugin for cross-device deployment through a standardized API. Additionally, the XR Device Simulator lets you test voice interactions with a mouse and keyboard before deploying them to actual hardware.
Voice communication requires specialized SDKs. The Vivox Unity/Unreal SDK supports group voice and text communication, managing audio streams and player connections. For voice commands and real-time transcription, the Meta Voice SDK, powered by Wit.ai, is ideal. Spatial audio needs are covered by the Meta XR Audio SDK, which offers HRTF-based spatialization and room acoustics simulation for Quest and PCVR. This SDK also integrates with FMOD and Wwise for advanced sound design.
If you're targeting Android-based headsets like Quest, make sure to switch the Scripting Backend to IL2CPP (64-bit) and set "Internet Access" to "Require" in Unity's Project Settings to avoid build errors. Unity's "Building Blocks" extension can further streamline development by quickly adding Meta XR features to your project.
Required Developer Skills
Developers need to be proficient in C# (for Unity) or C++/Blueprints (for Unreal) to handle tasks like managing VoIP classes, asynchronous operations, and microphone callbacks. A solid understanding of spatial audio principles, including HRTF, is also necessary to create realistic 3D soundscapes.
Skills in Natural Language Understanding (NLU) and Natural Language Processing (NLP) are critical for implementing voice commands. While the Meta Voice SDK provides over 50 built-in intents, entities, and traits, developers must know how to train custom models using Wit.ai's "Understanding" tab to improve recognition accuracy. The Conduit framework can significantly speed up voice activation structures, offering up to 90x faster performance compared to traditional methods.
Mark Asher, Director of Corporate Strategy at Adobe, puts it succinctly: "We finally have the computing and the storage power necessary to deliver these experiences at a level of performance that is acceptable to us as human beings".
With the right hardware, tools, and expertise, you're ready to begin integrating voice calls into your AR/VR project.
How to Integrate Voice Calls: Step-by-Step

Voice SDK Comparison for AR/VR Development: Photon Voice 2 vs Meta Voice SDK vs Vivox
Setting Up Your Development Environment
To get started, use Unity 2019.4 LTS or higher for AR/VR projects. For simplicity, begin with the AR Mobile template, which comes pre-configured with essential settings and packages.
Every AR/VR scene requires two key components: an AR Session (to manage lifecycle and input) and an XR Origin (to handle camera offset and tracking). In Unity, enable the necessary plug-ins by navigating to Project Settings > XR Plug-in Management. Depending on your platform, activate ARKit for iOS, ARCore for Android, or OpenXR for headsets like HoloLens 2 or Quest.
Next, import a voice SDK of your choice from the Unity Asset Store or UPM. Popular options include Photon Voice 2, Vivox Unity SDK, and Meta Voice SDK. For Photon Voice, you'll need to generate an App ID through the PhotonEngine Dashboard and paste it into the PhotonAppSettings file. Also, switch your Scripting Backend to IL2CPP for better performance and compatibility with voice SDKs.
If you're using Photon Voice, select the "Photon" microphone type instead of "Unity" to enable features like Acoustic Echo Cancellation (AEC) and hardware audio processing. For those using Meta Voice SDK, enable the "Conduit" framework to take advantage of strongly typed callbacks, which can drastically speed up initialization. When updating Photon Voice in a project already using PUN2, remember to delete the existing "Assets/Photon" folder before importing the new version to avoid version mismatches.
Once your development environment is set up, choose a voice SDK that aligns with your project goals.
Choosing and Integrating Voice SDKs
Selecting the right voice SDK depends on your project's focus. Here's a breakdown of three popular options:
Feature | Photon Voice 2 | Meta Voice SDK | Vivox |
|---|---|---|---|
Primary Use Case | Real-time peer-to-peer chat | Voice commands and NLU | Group communication |
Spatial Audio | Supported (3D audio sources) | Not applicable | Supported |
Key Advantage | Cross-platform XR capabilities | NLP and Wit.ai integration | Unity Authentication |
Audio Processing | WebRTC-based DSP, AEC | Speech recognition | Safety and moderation tools |
Pricing | Free tier available | Free to use | Tiered pricing based on CCU |
Most voice SDKs rely on three main components: a connection manager (e.g., VoiceConnection), a recorder (Recorder), and a playback component (Speaker). When deciding, think about your primary use case - whether it's real-time chat, voice commands, or group communication - and confirm that the SDK supports your target XR hardware.
After integrating your chosen SDK, the next step is to set up voice capture and streaming.
Capturing and Streaming Voice Data
With the SDK in place, you can configure audio capture and streaming to finalize voice call integration. Start by implementing a Recorder to capture and compress local audio, and a Speaker to play incoming streams. Leverage native audio capture features like AEC to minimize feedback, especially in headset environments.
Set the audio stream to unreliable mode to reduce latency, as reliable transmission can cause delays due to packet retransmission, which disrupts real-time conversations. Use a frame duration of 20ms to achieve minimal lag - while longer durations like 40ms or 60ms save bandwidth, they increase the delay between recording and playback.
Enable threshold-based voice detection (Recorder.VoiceDetection) to pause transmission when no one is speaking, reducing background noise and unnecessary network traffic. Use automatic calibration (Recorder.VoiceDetectorCalibrate) to adjust the detection threshold based on the user's surroundings. Additionally, implement an audio change handler to restart the recorder if a headset is plugged in or removed, ensuring the stream stays active.
For AR/VR projects, attach Speaker components to networked objects (like player avatars) to position audio accurately in 3D space. Use interest groups to filter audio traffic, enabling players to join specific conversations without receiving irrelevant data, which helps save bandwidth and reduces cognitive overload. Finally, include a jitter buffer (around 200ms by default) to smooth out network fluctuations and maintain audio quality.
Improving Voice Interactions in AR/VR
With voice capture and streaming in place, the next step is refining these elements to create a more immersive and realistic AR/VR experience.
Adding 3D Positional Audio
To make voice interactions feel natural in a 3D environment, it's essential to position audio accurately within the virtual space. Tools like the Meta XR Audio SDK or Magic Leap Soundfield can help you spatialize voice audio, allowing users to identify exactly where a voice is coming from.
In Unity, you can achieve this by setting the AudioSource's Spatial Blend property to 1. Export voice files as mono and dry (without effects like reverb or delay baked in) so that spatialization plugins can dynamically add these effects.
To enhance realism, implement distance attenuation, where the volume decreases as the listener moves farther away. Use an inverse-square falloff model and apply a low-pass filter for distant voices, starting at about half the maximum audible range, to mimic ambient noise. Incorporating room acoustics plugins and setting the DSP buffer size to "Best latency" reduces lag, while ensuring audio files are sampled at a minimum of 48 kHz and normalized to –1 dBFS ensures high-quality playback.
Syncing Voice with Avatars and Gestures
Synchronizing voice with avatar animations is key to making conversations feel lifelike. This is where viseme mapping comes into play. By mapping speech to specific mouth shapes (like sil, PP, FF, TH, and others), avatars can move their lips in sync with the spoken words. Most systems use about 15 viseme targets to cover the range of lip movements.
"The term viseme is used when discussing lip reading and is a basic visual unit of intelligibility. In computer animation, visemes may be used to animate avatars so that they look like they are speaking." – Meta Developer Documentation
For real-time interactions, visemes can be generated on the fly for multiplayer scenarios, while precomputing them for NPCs or pre-recorded sequences helps conserve processing power. Tools like Meta's Lipsync can automatically analyze audio streams and predict lip gestures, while adding features like laughter detection for non-verbal sounds deepens the emotional layer of interactions.
You can also combine voice with other inputs, such as eye gaze and hand gestures, to create more intuitive interactions. For example, looking at an NPC and waving could trigger a voice command. Visual indicators, like a microphone icon or an exclamation mark, can signal when the system is actively listening.
To minimize perceived latency, implement partial response callbacks. These allow the application to begin processing and animating based on initial speech recognition data before the full audio transmission is complete. For precise alignment, ensure the voice source is spatialized directly at the avatar's mouth.
Managing Multiplayer Voice Communication
In shared virtual spaces, managing voice communication effectively is crucial to avoid chaos. Set the near-field distance to 0 meters so that volume drops off immediately as users move away, and limit the far-field range to around 25 meters to prevent the scene from becoming overwhelmed with overlapping voices.
Regional audio overrides can dynamically adjust voice parameters based on location. For example, performers on a virtual stage might have their voices amplified (using gain adjustments of 0–24 dB), while audience members' voices are dampened. When regions overlap, assign priority levels to ensure the correct audio settings take precedence.
For larger groups, consider using a volumetric radius instead of a single point source. This makes the audio feel like it’s coming from a larger area, avoiding abrupt shifts as users move around. Adding low-pass filters to distant voices can transform them into background crowd noise, helping nearby speakers stand out more clearly.
To optimize performance, metadata frameworks like Conduit can speed up initialization by up to 90x. Encourage users to minimize ambient noise (or implement noise reduction algorithms) to improve the accuracy of voice-driven commands. Providing clear, in-app guidance on voice commands and triggers can also make interactions smoother and more intuitive.
Testing, Deployment, and Best Practices
Testing Across Different Devices
Once you've integrated voice features, thorough testing becomes essential to ensure everything works seamlessly in AR/VR environments. It’s important to test across a variety of devices and network conditions. Tools like the Meta XR Simulator can help validate voice interactions and app functionality under simulated conditions.
Monitor key quality metrics such as the Mean Opinion Score (MoS), jitter, and packet loss in different network scenarios to identify weak spots. Include in-app diagnostics to alert users about issues like poor network signals or muted microphones in real time.
Don’t overlook microphone permissions - test this flow early to make sure users grant access before attempting calls. While simulators are a good starting point, always validate your application on physical devices to address hardware-specific issues like echo cancellation and managing ambient noise.
For low-latency performance, consider using latency-based DNS lookups or "Global Low Latency" routing to connect users to the nearest data center. Enable Differentiated Services Code Point (DSCP) support to prioritize voice packets over other network traffic, ensuring smooth communication.
Once testing is complete, you can move on to configuring deployment settings.
Deploying Voice-Enabled AR/VR Applications
Proper configuration is critical for deploying voice-enabled AR/VR apps. For Android builds, ensure the Scripting Backend is set to IL2CPP (64-bit), and Internet Access is set to "Require" to avoid resolution issues. For web-based AR/VR applications, always serve your app over HTTPS, as getUserMedia - used for microphone access - doesn’t work on non-secure origins.
To protect voice data, use AccessTokens (JSON Web Tokens) to manage user identity and permissions for incoming and outgoing calls. Refresh tokens about 30 seconds before they expire to avoid dropped connections. Keep in mind that access tokens usually have a maximum Time-To-Live (TTL) of 24 hours.
Bandwidth constraints are another factor to consider. Limit active VoIP connections to four or fewer on mobile VR devices like Quest, and eight or fewer on PC-VR platforms like Rift. To support more users in a session, you can implement features like push-to-talk or proximity-based muting.
"VoIP is peer-to-peer so your app will be limited by bandwidth in most cases. In general, the VoIP service becomes unstable if you have 12 or more connections." – Meta Developers
Set runtime logging levels - such as TRACE, DEBUG, INFO, WARN, ERROR, and SILENT - to capture detailed connection events and troubleshoot issues. Use DEBUG or INFO during testing, and switch to WARN or ERROR for production environments.
Best Practices for Voice Integration
After deployment, following best practices can take your voice integration to the next level. For example, protect user privacy by calling unsetInputDevice after a call ends. This releases the hardware and removes the "recording" indicator. Always provide a clear visual signal - like a microphone icon - or an audible cue when the microphone is active to build user trust.
"Always indicate to the user when the microphone is active. This is a very important part of creating a user-friendly app voice experience." – Meta Developers
Enhance recognition accuracy by reviewing logs of attempted voice commands and supplying correct transcriptions to improve your Natural Language Understanding (NLU) service. Use enums instead of string parameters when handling entity types to reduce errors and improve resolution accuracy. For users on restrictive networks or VPNs, enable ICE gathering across all available interface ports to ensure connections succeed.
Robust error handling is key. Monitor for unregistered or error events to notify users if the app goes offline and automatically attempt to reconnect. Additionally, use Preflight APIs to check a user’s network quality before starting a voice call, offering a connection status report to manage expectations.
Lastly, provide in-app guidance to educate users about voice triggers. Since voice commands in AR/VR aren’t always intuitive, teach users specific phrases or gestures - like pairing eye gaze with a wave - to activate voice interactions.
Conclusion
Key Takeaways
Bringing voice calls into AR/VR platforms has the potential to change how users interact in immersive environments. By capturing emotion and intent, speech systems make these interactions feel more natural and engaging. Real-time voice integration minimizes lag, enabling smooth and fluid conversations that enhance the immersive experience.
The technical foundation plays a critical role. Developers need the right SDKs, properly configured hardware, and 3D positional audio to maintain a realistic sense of presence. Rigorous testing across various devices and network conditions ensures reliability, while secure connections - such as those using AccessTokens - help protect user data.
"The model thinks and responds in speech. It doesn't rely on a transcript of the user's input - it hears emotion and intent, filters out noise, and responds directly in speech." - OpenAI
Beyond the basics, integrating voice capabilities unlocks advanced possibilities like automated workflows, multimodal AI interactions, and context-aware virtual assistants. These advancements pave the way for future developments in immersive technology.
Next Steps for Developers and Brands
With a solid technical foundation in place, developers and brands can now explore impactful use cases such as AI-powered product demos, enhanced customer support, or collaborative virtual workspaces. The time is ripe to experiment with voice integrations that deliver meaningful user experiences.
Scalability should be a priority. Cloud-based processing can handle resource-intensive tasks, and modular architectures ensure compatibility across multiple platforms. Privacy must also remain a key focus, especially as AR/VR devices collect sensitive biometric and behavioral data. Combining voice functionality with spatial audio and intuitive interfaces can take immersion to the next level.
Looking ahead, the role of voice in AR/VR is set to evolve dramatically. Large Language Models will enable dynamic, context-aware conversations, while AI-powered avatars could create lifelike digital twins for ongoing engagement. Brands can leverage AI Twins of real creators to maintain consistent quality and performance at scale. As the technology advances, voice-driven gameplay and persistent AR cloud experiences will redefine how brands and users connect in virtual worlds.
FAQs
How can adding voice calls improve AR/VR experiences?
Integrating voice calls into AR/VR platforms takes the virtual experience to the next level by enabling real-time communication that feels both natural and engaging. With voice, users can express tone, emotion, and nuanced ideas, making collaboration smoother and interactions more meaningful.
Keeping conversations within the virtual environment ensures a fluid and interactive experience, whether you're gaming, attending virtual meetings, or connecting socially. This feature helps blur the line between the physical and virtual worlds, making AR/VR spaces feel more dynamic and intuitive.
What challenges do developers face when integrating voice calls into AR/VR platforms?
Integrating voice calls into AR/VR environments comes with its own set of hurdles, far more complex than those faced in traditional web or mobile applications. Developers need to ensure real-time audio functions effortlessly within 3D spaces. This means managing microphone permissions, routing audio with minimal delay, and aligning spatial audio perfectly - all without breaking the immersive feel of the experience.
Network limitations add another layer of difficulty, especially in peer-to-peer setups where bandwidth constraints can cap the number of participants in a session. To keep call quality intact, developers often need to introduce features like push-to-talk or proximity-based muting. On top of that, they must tackle technical issues such as jitter, packet loss, and NAT traversal, which can disrupt communication.
Then there’s the challenge of integrating voice SDKs with AR/VR engines. Since each platform operates with its own threading model and lifecycle, developers must carefully sync audio processing with rendering loops. Failure to do so can result in frame rate drops or audio glitches, both of which can ruin the user experience. Delivering smooth and high-quality voice functionality in AR/VR demands meticulous engineering, rigorous testing, and constant optimization.
What tools and skills do you need to add voice calls to AR/VR platforms?
To incorporate voice call features into AR/VR platforms, you'll need a mix of the right tools and technical know-how. Popular options for tools include communication SDKs like Twilio Voice SDK, Azure Communication Services Calling SDK, and Meta Voice SDK. These SDKs provide essential components for managing VoIP, PSTN calls, and audio functionality within immersive environments.
On the technical side, developers should be skilled in programming languages such as JavaScript, Swift, Kotlin, or C#, depending on the platform being used. A strong grasp of real-time audio streaming, WebRTC, and 3D audio integration is crucial. Experience with AR/VR development engines like Unity or Unreal is equally important for building smooth voice interactions in virtual spaces. Lastly, understanding UX design for voice features - like call notifications and spatial audio setups - can greatly enhance the overall user experience.




